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Old Oct 23, 2007, 01:21 PM // 13:21   #21
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well what do you think of the idea??? good bad??, lol cos if you think its reasonable put it in the opening ^^, cos you know what happens to those ideas that get left behind....
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Old Oct 23, 2007, 01:30 PM // 13:30   #22
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Quote:
Originally Posted by wu is me
well what do you think of the idea??? good bad??, lol cos if you think its reasonable put it in the opening ^^, cos you know what happens to those ideas that get left behind....
The idea is sort of their with the update in the OP, but with my idea, its not an option you can go and chose. An option idea would be nice, but players would just switch on the 4x while grinding one character, then when they were done, expand it back to the account based system, after getting the 4x bonus. That is, if I am reading your suggestion right. If the other thread gets closed, try making your own thread explaining the idea in detail, so it won't get merged again.

Last edited by CHunterX; Oct 23, 2007 at 01:34 PM // 13:34..
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Old Oct 23, 2007, 01:38 PM // 13:38   #23
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signed, a good idea, more is not to say about it
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Old Oct 23, 2007, 02:23 PM // 14:23   #24
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Quote:
Originally Posted by Star Gazer
making the game easier? lol wut?

anyway, /signed

/not signed for laziness. grind it like you say
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Old Oct 23, 2007, 02:40 PM // 14:40   #25
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Quote:
Originally Posted by Explodie
/not signed

Gaile said that titles was in the game, because people "ASKED" it, and now, everyone wants to make it easier.
Guildwars was made to play campaign, then leave the game, wait until next campaign, come back game.
But people whined they want more in the game, so Anet gave it to them, and now, there are whines all over again.

So make a choice, and not first the one thing and then the other thing. Why do you think there werent any titles in the first game?

My opinion is, let the titles stay, or remove them completely!
But stop whining wth "I want not do anything for a title"

>.<
The Guild Wars community is constantly changing with new players joining and old players leaving, you cant tell people to stop changing their minds when a lot of the people that want this didnt have any part in getting title into the game in the first place and im sure a lot of the players that made the titles happen are long gone by now.

As for my opinion, I have no problem with the way the titles are now but maybe a couple new account based titles wouldnt hurt just to ease the grind for those that have managed to do what most only do on one account.
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Old Oct 23, 2007, 02:42 PM // 14:42   #26
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/signed, sick of stashing unid gold/keys when i play another char

the idea is to "play the game" and each time i see a chest, i "cant open it with that char" ^^ So it's forcing people to chestrun
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Old Oct 23, 2007, 02:44 PM // 14:44   #27
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Quote:
Originally Posted by CHunterX
I posted this in the middle of the large thread regarding making more (grind) titles account based, and thought it deserved its own thread (it is a suggestion), since I was one of the few who offered a reasonable suggestion in the entire thread other than, "make them all account based without requirements," and, "leave them alone." I also expanded on the description. One final note, at least one character will still have to grind these titles to max, I'm not suggesting they give them away to any and all new/old players.

And here is my post from that other thread:

Quote:
Originally Posted by Phoenix of War
I agree that the SweetTooth, Drunkard, Wisdom, Treasure Hunter, Lucky, Unlucky, etc should be account based. All the ones like those I agree. Even on the Cartography titles I say sure... let your other characters display the cartography title if you took your War or w/e and cleared out the entire map. Its not like it actually GIVES you any boost to display the "100% Cartography" title like some titles do so no harm. Besides who wants to try to unfog the entire map on 6 to 12 different characters? Thats alot of free time on someone's hands.

The titles that should NOT be account based though are the titles for beating campaigns, vanquisher titles, Norn, Dwarven, Asuran, Vanguard, and all the other "character reputation" titles with a storyline-specific group. As pointed out earlier, those titles affect quests/missions respective to the titles themselves. And if you made a new character for PvE, you just accepted the fact that you have to do those PvE storyline tasks again.

My Warrior has rank 5-7 on the various EoTN aka GW:EN titles like Norn and Asuran and such. Just because of that, my other characters shouldn't get rank in those titles as it is specific to what that character accomplished in the storyline.




Personally, I doubt i'd work on Sweet Tooth or Drunkard unless it gets changed to account based. And I just chalk up the losses on lockpicks and salvages because I don't feel like being bothered with making two character changes every time just to salvage something. But I feel your pain on those.


/signed (excluding storyline specific reputation titles).
funny how we are saying almost the exact same thing, and my post says more than just "make them all account based without requirements," or, "leave them alone."

Quote:
Originally Posted by CHunterX
And I ask mods to not close/combine this with the "Make all grind-based titles account based" thread. These are two different suggestions to the same problem.
Not really, my response in this thread would be the same thing as in the other thread, which is why i just copied it over. It's the same topic as the other thread, just a few different suggestions to the "system" to handle it. But overall this thread should be in that one as each post should give different suggestions or simply agree or disagree.
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Old Oct 23, 2007, 02:51 PM // 14:51   #28
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/signed

Very good suggestion. GW is rewarding and almost forcing you to play one char only because of the many benefits given by many and high title tracks on the same char, which is a step backward.

The suggestion needs some more things that need to be taken in regard: Will low level chars be able to contribute points to sunspear title if you are already rank 8 and would have to do hard mode to get further points e.g.?


It is probably too late for GW1, but I have a suggestion for GW2, too:
Remove titles based on stupid consumption or activities like
... the luck title, mainly gained through afk standing in rings, but having effect on your lockpicks and thus gameplay.
... drunkard and sweet tooth. Seriously, find better ways to make money sinks than such primitive ones. Or should I play the concerned parent card and write NCSoft that ANet promotes drinking...^^
... and make all titles where it is possible account based. For some it is hardly possible or just impossible, like cartographer, but for most it is.



chunterx's suggestion makes perfect sense for the "Wisdom" and "Treasure Hunter" title track. You know, you find a gold, put it in storage, log to your treasure hunter char, identify, salvage, sell, log back to your other char ... all that crap would not be necessary anymore.
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Old Oct 23, 2007, 10:02 PM // 22:02   #29
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Quote:
Originally Posted by MirkoTeran
/unsigned... stop making game easier as it already is.
Lets take two tasks. One is repeating task x 100 times. The other is repeating task x 100'000'000 times. Yes the second one will take a lot longer than the first, but because they are using the same base task the only difference in difficulty is that in the second one its much harder to keep border at bay.

So don't confuse difficulty with the time required.

Quote:
Originally Posted by Explodie
/not signed

Gaile said that titles was in the game, because people "ASKED" it, and now, everyone wants to make it easier.
Did we say we wanted character based grinding titles ?

Quote:
My opinion is, let the titles stay, or remove them completely!
But stop whining wth "I want not do anything for a title"
The please explain how the Lucky/Unlucky titles being account based makes any sense. Or are you just saying that ANET should be lazy ?

Quote:
Originally Posted by CHunterX
Which is why I would suggest my thread not get merged, and instead, the other thread closed. The other thread is out of control as it is, suggestions are becoming lost and ignored in the pages of the flames going back and forth between a few, myself included. People who have honest suggestions like you and I should be able to express them outside of a 14-page flamefest. I'm not saying that I've been warned my thread would become merged, but I could see a mod quickly skimming this thread and tossing it into the other thread.
Yes, ideas other than my basic one should probably be separated out into other threads to prevent them becoming lost.

Currently the other thread has settled down to just a few people being active, with the odd person coming in to bring up a point that has already been mentioned. So I'd prefer both threads were kept separate and open.

Quote:
Originally Posted by pumpkin pie
/not signed for laziness. grind it like you say
How does having to repeat an identical task several times for a stat boost make any sense gameplay wise ?

Quote:
Originally Posted by Phoenix of War
And here is my post from that other thread:
And is my response to your post. A response which you haven't answered.

As for my thoughts on this:
- The variable cap and effect limiter could prove too difficult for ANET to implement. However that isn't my call to make.
- I can expect people to complain about the cap jumping up when they create a new character and their existing ones have a lower rank than previously. You will also be discouraging people from making characters just to get mini-pets. Personally I don't care about this point beyond making you aware of it.
- Due to the variable break-points the server will have to keep track of the number way above the max level, otherwise deleting a character to remake it might lose you points in the track. Unless ANET is using a weird format for the numbers, this won't be an issue.

/signed
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Old Oct 23, 2007, 10:09 PM // 22:09   #30
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signed Make all titles account based.

You still have to do the work to get the title. What does it really matter if it is on one character or another. It was done on the account by ONE PERSON.
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Old Oct 24, 2007, 02:24 AM // 02:24   #31
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Agreed only for Drunkard, Treasure Hunter, Wisdom and Sweet tooth.

Thinking about others, will add more input later.
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Old Oct 24, 2007, 08:19 AM // 08:19   #32
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bilateralrope:

If you want it, work for it, so I've been told now this is my answers, work for it.
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Old Oct 24, 2007, 08:26 AM // 08:26   #33
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Quote:
Originally Posted by pumpkin pie
bilateralrope:

If you want it, work for it, so I've been told now this is my answers, work for it.
Work... in a computer game that's supposed be fun.
Nice going.
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Old Oct 24, 2007, 08:36 AM // 08:36   #34
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Originally Posted by BlackSephir
Work... in a computer game that's supposed be fun.
Nice going.
Why don't you tell that to the people who told me that I am being lazy for not being able to uncover 1.7% of my map to gain the Granmaster Carthography title.

that was some months ago, i have 1.7% uncovered territory, now I still have 1.3% uncovered, I work at it everyday.

So, basically, when I ask for help its laziness, when someone else come up with idea when they have all the title for one character, now they want to apply that to the rest of their characters, ya-right.

yah, don't ask me to use texmod READ THE USER'S AGREEMENT. NO REVERSE ENGINEERING OF PROGRAM.
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Old Oct 24, 2007, 08:54 AM // 08:54   #35
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Not a bad way of implementing the account based title system, but for coding purposes it'd probably be easier just to have everything kick in at level 20 - it's not like the title really matters that badly for <20 (except for the Sunspear rank requirements for quests, but that's rather minor)

Only problem is:

Quote:
Make the Sunspear, Lightbringer, Asura, Deldrimor, Ebon Vanguard, and Norn titles scale to how many PvE characters you have. Heres some examples:
2 PvE characters: 1x higher cap (the same as the titles are now)
4 PvE characters: 1.5x higher cap
6 PvE characters: 2x higher cap
8 PvE characters: 2.5x higher cap
I have a whole bunch of pve characters. I only play one of them (used to be more but now there's too many campaigns and too much faction grind per character to upkeep them all) and use the others as mules.

This would be unfair to those who use characters as mules..

TBH, I think you should just have the same faction values as before, only make one time faction bonuses one time per account rather than per character.
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Old Oct 24, 2007, 06:57 PM // 18:57   #36
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/Definately signed.

This suggestion sums up everything I have ever thought about the titles. People should have to do some work for them, otherwise there's no point. But, it makes little sense to make people do it eight times when the games original purpose was vehemently against the time/skill concept.

And by the way; I never asked for titles, I never saw anyone asking for them, and I certainly didn't have any say in their implementation.

Last edited by Operative 14; Oct 24, 2007 at 06:59 PM // 18:59..
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Old Oct 24, 2007, 06:57 PM // 18:57   #37
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Account based titles are the more intelligent way to go. Only if anet did it from the beging it would have been fine. I guess they didn't for see title grinding for a year per character then adding in 4 new proffession making it like 10 years of work...
Now titles only bother me becuase they actually made them useful, lucky, treasure, wisdom etc. You have a character with high titles but now your doing your other 8 characters through campaigns only to not get any benefit from the titles you earned sux.

/signed for anet to rework titles into an account based system of sorts.
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Old Oct 24, 2007, 07:26 PM // 19:26   #38
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Quote:
Originally Posted by pumpkin pie
yah, don't ask me to use texmod READ THE USER'S AGREEMENT. NO REVERSE ENGINEERING OF PROGRAM.
I hope you are trolling.

Quote:
Originally Posted by Wacky
Not a bad way of implementing the account based title system, but for coding purposes it'd probably be easier just to have everything kick in at level 20 - it's not like the title really matters that badly for <20 (except for the Sunspear rank requirements for quests, but that's rather minor)
Well, I was just going on what opponents of the unlock-all for account-based were rambling about. I'm fine with level 1's running around with Holy Lightbringer, because it doesn't really matter what title they have in my opinion, because I don't see them as displaying skill. Others apparently do see it as skill, and it would be a problem for them, so I offered a simple solution.
Quote:
Originally Posted by Wacky
Only problem is:
Quote:
Make the Sunspear, Lightbringer, Asura, Deldrimor, Ebon Vanguard, and Norn titles scale to how many PvE characters you have. Heres some examples:
2 PvE characters: 1x higher cap (the same as the titles are now)
4 PvE characters: 1.5x higher cap
6 PvE characters: 2x higher cap
8 PvE characters: 2.5x higher cap
I have a whole bunch of pve characters. I only play one of them (used to be more but now there's too many campaigns and too much faction grind per character to upkeep them all) and use the others as mules.

This would be unfair to those who use characters as mules..

TBH, I think you should just have the same faction values as before, only make one time faction bonuses one time per account rather than per character.
Well, if you never plan on playing your mules again, throwing their gear into the remaining spots of your characters and then shifting the items onto PvP-character mules could be an option. But if, as you say, the reason you don't play those mule characters anymore is in-fact "faction grind per character" being difficult to upkeep, then this solution on the whole may make you able to play those characters again, resulting in this not actually being a problem for you.
Also, completing EN or NF again on two more times on two different characters would probably be enough for you to counter the multiples. But if you can find a better way to make the titles "less easy" to max, without adding heavy grinding, feel free to make a suggestion in this thread, or even make another thread. Areanet needs to hear more voices on this issue, but I stand firm on my suggestion at the moment.

Edited by Celestial Beaver: Posts Merged. Please use the Edit button instead of Double Posting.
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Old Oct 24, 2007, 07:56 PM // 19:56   #39
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/notsigned for continuity.

I hate grind, but if you take into account the actual function of these titles...to show how much stuff that character has done. One character eats alot of sweets...how does that make another character a sweettooth? Same with drunkard. if one character does all this stuff...that makes THAT CHARACTER good at doing that thing...such as wisdom and treasure hunter.

If one character goes out and kills millions of beasties for ss/lb/GWEN rep points, why should some nub character from Shing Jea or Pre-searing have that same reputation right off the bat? The Norn have never heard of Pre-Sear Pete or Shing Jea Sally...why should they have rep?
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Old Oct 24, 2007, 08:15 PM // 20:15   #40
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Quote:
Originally Posted by A11Eur0

If one character goes out and kills millions of beasties for ss/lb/GWEN rep points, why should some nub character from Shing Jea or Pre-searing have that same reputation right off the bat? The Norn have never heard of Pre-Sear Pete or Shing Jea Sally...why should they have rep?
/yawn
If my Ele nuker pwnz ab and gets 56746784647456568468 and 1337 faction why should my lvl 1 assa get the title that my Ele got?
You think someone from Zu Heltzer has heard about him?
Lulz

Last edited by BlackSephir; Oct 24, 2007 at 08:24 PM // 20:24..
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